

On the credits page we see proper billing given to the designers, the developers of the ICON system, and of course the editors- Brian Herbert and Kevin J.

But it's important to at least note what all the brouhaha was about. Ironically, this "buried" game release of a stillborn line of a long-gone license may be the one tangible product to come out of WotC's acquisition of Last Unicorn, whose former employees were fired from their new home when Hasbro announced its company-wide layoffs (after reaching the dregs of the POKEMON fad and overestimating the demand for PHANTOM MENACE merchandise by a factor of five kajillion.) This is all a mighty big diversion from the game itself, and I apologize if it seems irrelevant. Or they were just dumb.) The news that there would not be a d20 DUNE contributed further to the notoriety and collectibility of the ICON version, which remains the only DUNE RPG in existence (indeed, there have been no gaming tie-ins of any kind with DUNE since this whole hubbub.) Anderson, which have sold well despite some emphatically negative (and in this case profane) reviews. (Either there was trouble with the Herbert Estate, or the license became more expensive in light of the commercial success of the miniseries and the incipient prequel novels by Brian Herbert and Kevin J. However, at some point the license expired and they decided not to take the trouble of renewing it.

Not wanting to completely waste the work done, it printed three thousand copies of the finished core book, most of which were sold at GenCon (with others, including the one I managed to purchase, being sold online- reportedly some were pulped, but I can't confirm this.) They hoped, at some point, to release a d20 version of DUNE, and such is indicated in the book's title page. WotC, in the midst of releasing DUNGEONS & DRAGONS Third Edition, had just adopted d20 as a house system and didn't want to support a game line which used LUG's Icon system. That's about all the background I have.) The game was developed by Last Unicorn Games, shortly before the company was acquired by Wizards of the Coast. I also really like the movie and kinda liked the miniseries, sorta. Needless to say, few can actually be bothered to shell out this kind of money, and there are only so many copies to go around, so those of us who do have it might as well take a nice, in-depth look.Īs one might suspect, DUNE: CHRONICLES OF THE IMPERIUM is a role-playing game based on Frank Herbert's legendary series of DUNE novels (of which I have read the first two. You can expect to pay anything from one hundred to two hundred dollars for a copy of this book on eBay, making it one of the few true collectibles in the RPG hobby since the first "Basic Set" version of D&D.

I put it there because that's the convention, but actually buying the game is a whole other story.
